Welcome to WildStar. This is DevSpeak. Disclaimer time. This series is about getting into the nitty gritty of WildStar. That said, we’re gonna start with something you might not expect. It’s one of our core features… Housing. Let’s start at the beginning. How do you get a house? Well, just find yourself a Protostar housing specialist. You’ll see them pretty early on. Bring some cash, and you are g2g. They’ll send you straight to your sky plot to start building. You’ll wanna clear off any, shall we say, undesirables. Oh, whatup. You can stay. First, you can build a little camp site. Then you’ll get a starter home. Eventually, you can buy some pretty crazy domiciles. Once it’s built, you can customize and decorate the hell out of it. And, really, you can do anything. I mean, inside, outside, walls, roofs, doors, windows, wallpaper, furniture— it’s all fair game. Put a floating chair in an upside down table. See if I care. But housing in Wildstar isn’t this isolated, secondary feature. It’s actually woven into your entire gameplay experience. You’ll find items for your house all over the game, from random drops to quest rewards to crafting. It will become your home base, and a place that provides you with a myriad of conveniences. An easy example? Logging off in your house provides you more rest XP than anywhere else. More cool items in your house? More rest XP. Remember how I said you can decorate the outside of your house? Well you can actually construct buildings and facilities. We call them plugs. They fit into spots on your land called sockets. This is where the real action happens. Like to cook? Build a garden to harvest ingredients. Need some ore? Build a mine. Can’t bring the deeps? Practice on a target dummy. Tired of facing that mob of players around the public workbench? Build your own and craft in peace. Your plugs will give you daily quests, resources, and more. But they do take some time to build up. Don’t worry, ’cause you can teleport to your house anytime from anywhere. Housing is also a little bit of a social scene. Set your plot to allow your friends and neighbors to visit. Or, open it up to the public. It’s not just about showing off. You’ll be looking at some serious perks. Can’t log on for a week? Get a buddy to maintain your garden and they’ll get a portion of the reward. Bandits raiding your neighbor’s property? Lend a helping hand, gun, or sword, and earn yourself some bounty. Hardcore raider? How ’bout a personal raid portal. With a buff. This is the kind of stuff I’m talking about. We are making a big effort to make player housing a major part of the game, and I’m pretty sure you’ll enjoy it as much as I do. Well… maybe not as much as I do. This is only the tip of the iceberg for housing, but that’s all I can show you for now. If you want more info, you can hit us up here… or here. Remember, the devs are listening.